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Anyway to do this for nixos

The Linux build should work for most Linux distributions.

Its shared on Threads

https://www.threads.net/@c.m.z.w/post/C4NvI7Qu5XS

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i just got it for something i want to move to Godot (which i mostly booted for the first time now) and this thing is pretty amazing, its like the $5 version of substance painter with options and limited to the person using it, quite intuitive , even for a lamer noob like us here. It has trouble closing (cinnamon mint 20.2) when its been open for a while (but the pc is what atm would be low-end i suppose, intel Xeon i7 and a gtx 970 w 16gb ddr4 (its a nice benchmark if things run on that they got options for more) and its not the only application that seems to have some trouble with cinnamon. I cant say if its a memory thing or anything else b/c im keeping it open at the same time as godot. Im not complaining (but i bought it anyway heh) tis just fyi . Anyone who cant tax deduct stuff like notch and adobe probably needs this. thx !! looking forward to more (especially 10000 cc0 mats on the website by 2025 hahah )

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Keeps crashing, I'm not too sure if its because of the power of this computer but it keeps crashing 

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Please don't hesitate to join the Discord and describe what happens so I can investigate this...

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I hope it will be available on STEAM, and I would like to purchase it.

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Material Maker is definitely not ready for a Steam release (especially on the painting side), but maybe one day...

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Hello there, I recently downloaded Material Maker and I must say how much I appreciate the hard work that you put into this software. It's really intuitive and covers many grounds with the nodes provided. Quick question I know you can paint textures onto your model however I wanted to know if it's possible to paint imported textures onto a model? Let's say hypothetically painting using an imported png texture.

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Yes, there are a few brush presets (in the Brush panel) that show what's possible, and I guess the Stamp brush is a good starting point for you. Please don't hesitate to join us on discord if you have questions.

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Thank you for the reply. That's wonderful! It was a minor question I had and will be sure to recommend this to many others. I appreciate the effort and am looking forward to being a part of the discord. Have a good day Rodzilla!

Edit: Apologies, one last thing what format 3d models can this import?

Only .obj format is supported for now. This will change in next release.

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Hey, i think i´ve used Material Maker for 50+ hours and I LOVE IT.

It´s great to use some other Programm that is not Adobe or Autodesk infested

but i´ve had some bugs that i want to report.

1. Sometimes when i load a Material from the Website it crashes or the Material is not correctly loaded in the 3D Preview.

2. Sometimes it wont let me connect the nodes to each other, even thow it should be possible. 

3. It tried to import a Material to UE5 with the Python Script and i got this error massage: 

LogPython: Error: Traceback (most recent call last):

LogPython: Error:   File "O:/Portfolio/Spaceship/Materials/UE_Export_Test/Rain_Export_Test.py", line 2, in <module>

LogPython: Error:     import mm

LogPython: Error: ModuleNotFoundError: No module named 'mm'

(I´m using UE 5.3.1)

Anyways, keep up the great work you do!

Hi! Please don't hesitate to contact me on Discord so I can investigate those problems and/or help you workaround them!

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this is awesome

I love the look of this, thanks for your creation! Is there any timeframe for the godot 4 version?

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It should have been released in July, but there's still a lot of work. I'll post a devlov about this soon.
You can still join us on Discord and help test the alphas. ;)

It's cool, but ...


This no Windows GUI, it's  very inconvenient to use

Sometimes it crashes

Why must i download the enviroments from "materialmaker.org"?

The opportunities for export are very small

It works under Windows, Linux and macOS.

Please don't hesitate to report problems.

You can create your own environments (using HDRIs that are available on Poly Haven, for example), and your own export targets.

Man, it really crashes. By maybe 80%+ loading.

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If you're using an AMD graphics card, try downgrading your graphics driver to the version before 22.7.1.

Uh, I am using NVidia, not AMD.

Using F@ckVdia 730, the worst GPU ever...

But I still think I can run some small projects like this. I can play games like Offworld (From Epic Givaways) okay. Which of course recommends me to update the driver. 

Is the material maker using Godot 4? That can be another reason if yes.

Next release will use Godot 4.1.

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it crashed immidentaly when i clicked on a button i didnt know 

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Which button?

i dont remember,i like have a terrible memory

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this is my favorite interaction of all time on itch

was it the 'x' on the top corner?

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uhhh why are you so COOL for making this? who made you so cool??

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Any fix for the startupcrash with newer Amd drivers ?

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It cannot be fixed (AFAIK) before switching to Godot 4 (which is what I'm currently doing). It seems the web version works (but it has many limitations).
You may want to join us on Discord so you can use early 1.4 builds when they are available.

Have the same problem

If you can/want to install an older version of your drivers, it should work. Otherwise, 1.4 alpha/beta builds should be available soon for you to test. I'd suggest you join the Discord server to know when they're ready.

I didn't found a node permitting me to have a value of 0 until a given offset and a value above. So, I created a custom node "offset" (Should be "step", but that name is already used) with this output:
float($uv.x>$offset)

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There's a comparison operator in the Math node.

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For anyone wondering, in the math node, you can pick A<B and set A to $uv.x and B to your treshold.

If you want a vertical line that is centered, use abs($uv.x-0.5).

For an horizontal line, replace "x" by "y".

And thanks for your guidance!

Material Maker 1.2 crashes on startup, during the splash screen
Specs: Windows  11, i5-11400, Radeon RX6600, 8gb ram


any workarounds?

Is it the first time you run it? Did you use previous releases successfully?

Yes, I have used 1.1 on a previous pc, and 1.2 before on my current pc. It was probably the new radeon driver update that broke it.

Before the driver update it worked fine, after the update it broke.

This. This is the good stuff.

Tessellation does not seems to be working by enabling tessellated in mesh configuration, Is there something else I needed to have done?

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Do you use displacement materials?

Yes, I just found how to switch materials from a Pavel Oliva tutorial, but still thank you.

And also now, toggling tessellated works on all meshes except for the cube. Tessellating the cube freezes the editor and I have to force close the application after an hour.

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Coming from Substance Designer, this is excellent!

Is it possible to export just the .png from the export node. Sometimes I need just the image and not the material as a whole.

I guess it's possible to create an empty export target. You can also export any texture from the preview panel.

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This is super cool, thanks!

I may be missing something, but it's not clear to me how to correctly import exported files from MM into Blender, and I don't see it mentioned in the documentation. Is that described somewhere? My end goal is to export for Godot but I want to use Blender to preview and adjust my models with the materials applied first.

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You must create the material in Blender using the generated texture. The "Node Wrangler" plugin can be used to do this in a few clicks.

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Is there any hope for glTF support in a future update?
Or potentially .blend support so that we can import the model and materials from Blender? That'd be amazing, though I'm sure very complicated.

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Of course there is, as soon as MM is based on Godot 4. And it's not very complicated I guess, just waiting for Godot. ;)

Was that whole thing just a lead up to En attendant Godot joke?

Nice. Very nice :D

Also happy to hear, since glTF is going to be super important for my workflow, and I really like using material maker!

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Please don't hesitate to contact me on discord so I understand what you need exactly. Maybe I can do something before migrating to Godot 4 (I absolutely don't know when it will happen), and this could help me anticipate future glTF related features.

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This looks amazing. I'll definitely be checking this out when I get back to making 3D games!

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