Howdy! Is there a way to set the preview to use point/nearest filtering? It would help a lot with previewing my materials the way they will look in-game!
edit: I am very confused, it seems like the "Static PBR Material Displacement" has linear filtering while "Static PBR Material" does not? I guess that works for me
I'm experiencing an issue with Material Maker. The program opens and runs fine, but as soon as I move any node, it crashes and closes instantly.
Previously, it worked without any problems, so I'm not sure what changed. I don't have a dedicated GPU, and I'm using the latest drivers available for my system. I've already tried reinstalling the software, but the issue persists.
Is there any known fix for this, or could it be related to a recent update?
As stated in all devlogs for 1.4a releases, those are alphas and meant for testing before 1.4 stable. Plus 1.4 is now based on Godot 4 / Vulkan which means you may have to stick to 1.3 on this machine.
I cannot repeat this problem, but if you could try to run Material Maker from a shell maybe is shows interesting messages before crashing. Please don't hesitate to contact me (here or on Discord) if you have more information.
To create a normal map from an image, connect an image node to the Normal Map node (then you may want to use a convert normal node to select directx or opengl format).
And yes you can generate a material using command line, but it would require a bit of scripting to actually batch normal maps creation.
I am trying to make the PBR maps from the image. Then is this a proper setup? How should I connect the nodes to get PBR maps? I can write the script for batch PBR map creation, but I need to get the set up in material maker done.
The node setup depends on the input image. The normal map node expects a height map as input. In your case inverting the image works because stone is higher and darker than lava. But say you have an image of a wall with white bricks and dark mortar, and this won't work.
Can I make a moving animated texture from let's say a PNG sequence? I have a sequence of water and would like to use that along with a normal map for a project and am curious if this possible with Material Maker.
That's fine, as long as I can do something to that extent I don't mind doing it the flipbook method. Thank you so much for this very intuitive and well developed software Rodzilla!
Tried installing it, Linux Mint, HP laptop, Intel i3-1005G1 (4) @ 3.400GHz, Intel Iris Plus Graphics G1, 32MB ram. Program opened but if I tried to resize the window it would not refresh inside the boundaries of the window. The window itself would move and resize fine, but the program would not refresh. Tried the widows version with wine and it HARD locked up my system all together.
Hi! Did you try the 1.4alpha1 or 1.3 release? Anyway, Material Maker mostly relies on generating and running shaders, so I'm not sure about your GPU (and I truly hope your RAM is GBs and not MBs ;) )...
I love this it makes my life easier a bit but i'm sure you heard this question a lot but what about version 1.4? is it near being finished or still need more time?
Thanks for this amazing tool! I've had a lot of fun learning the tool for the past couple of days and produced some awesome textures that I didn't expect could be made so fast!
One question: is there an easy way to select one of the shapes that we get from the Brick Fill output?
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Howdy! Is there a way to set the preview to use point/nearest filtering? It would help a lot with previewing my materials the way they will look in-game!
edit: I am very confused, it seems like the "Static PBR Material Displacement" has linear filtering while "Static PBR Material" does not? I guess that works for me
Static PBR has nearest filtering for low resolution textures.
Hello,
I'm experiencing an issue with Material Maker. The program opens and runs fine, but as soon as I move any node, it crashes and closes instantly.
Previously, it worked without any problems, so I'm not sure what changed. I don't have a dedicated GPU, and I'm using the latest drivers available for my system. I've already tried reinstalling the software, but the issue persists.
Is there any known fix for this, or could it be related to a recent update?
Thank you for your help.
As stated in all devlogs for 1.4a releases, those are alphas and meant for testing before 1.4 stable. Plus 1.4 is now based on Godot 4 / Vulkan which means you may have to stick to 1.3 on this machine.
I cannot repeat this problem, but if you could try to run Material Maker from a shell maybe is shows interesting messages before crashing. Please don't hesitate to contact me (here or on Discord) if you have more information.
This is the error: 0xC004F014
Could you please post a screenshot showing previous messages? Maybe there's some valuable context. Thanks a lot in advance.
I saw through the Windows error reader that when the program closes it doesn't show anything.
Here is the error with details: Failure in bucket 2018568680956573098, type 4
Event Name: APPCRASH
Response: Not available
CAB ID: 0
Problem signature:
P1: material_maker.exe
P2: 1.3.0.0
P3: 64314018
P4: atio6axx.dll
P5: 31.0.14057.5006
P6: 646d3cd7
P7: c0000005
P8: 000000000098c3a5
P9:
P10:
Files attached:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.60e459eb-0a32-4c3c-a4a7-b0195a604020.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.9cda3ddf-b1c6-442e-a25f-1025fe4b916c.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Window s\WER\Temp\WER.f134d659-8510-4928-a968-25122d3698bc.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c9b84bd4-ae53-4178-bfe5-1e5d8a42a62c.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b6ba5e04-d80e-4faf-b2e0-01a16a5e7d81.tmp.xml
Those files may be available in:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_material_maker.e_17d4f8c971ee996374a2b30c3383e901884a3b0_9ec7a1ab_f106543c-9b6c-4e69-9a4a-c8074a7335c0
Analysis symbol:
Rechecking for a solution: 0
Report ID: 4784757a-fcd7-49bf-85b8-2682d5183ea7
Report Status: 268435456
Bucket with hash: ad801af298b0b0e86c0365853f2535aa
I tested it, but it still crashes regardless of the version I'm using.
hi, can you make normal maps with material maker from a base texture image? Also, can i batch create pbr maps using material maker?
To create a normal map from an image, connect an image node to the Normal Map node (then you may want to use a convert normal node to select directx or opengl format).
And yes you can generate a material using command line, but it would require a bit of scripting to actually batch normal maps creation.
I am trying to make the PBR maps from the image. Then is this a proper setup? How should I connect the nodes to get PBR maps? I can write the script for batch PBR map creation, but I need to get the set up in material maker done.
The node setup depends on the input image. The normal map node expects a height map as input. In your case inverting the image works because stone is higher and darker than lava. But say you have an image of a wall with white bricks and dark mortar, and this won't work.
Hi, I'm trying it and in the 1.4.3 version crash in the moment I try to connect the nodes in the moment I tried to use the output node :(
You probably want to use 1.3, 1.4 are alpha releases.
Oki, thank you :)
Wow, this is amazing. I have spent ages trying to find a good material software that wasn't bloated or tied to DRM. This is superb and very intuitive.
Can I make a moving animated texture from let's say a PNG sequence? I have a sequence of water and would like to use that along with a normal map for a project and am curious if this possible with Material Maker.
It might be possible if you store your png sequence in a single image (flipbook-style) but it's absolutely not what MM is for.
That's fine, as long as I can do something to that extent I don't mind doing it the flipbook method. Thank you so much for this very intuitive and well developed software Rodzilla!
Tried running it on windows, it just crashes, doesnt open at all
Hmm did you try 1.3 or 1.4alpha2? Which GPU do you have?
any way to output or export the GLSL?
Use a Debug node or create a "Dynamic" material (right click the material node).
will do!
Tried installing it, Linux Mint, HP laptop, Intel i3-1005G1 (4) @ 3.400GHz, Intel Iris Plus Graphics G1, 32MB ram. Program opened but if I tried to resize the window it would not refresh inside the boundaries of the window. The window itself would move and resize fine, but the program would not refresh. Tried the widows version with wine and it HARD locked up my system all together.
Hi! Did you try the 1.4alpha1 or 1.3 release? Anyway, Material Maker mostly relies on generating and running shaders, so I'm not sure about your GPU (and I truly hope your RAM is GBs and not MBs ;) )...
It was 1.4. I tried the 1.3 and it works great.
Please don't hesitate to try new alphas when they are available and tell me if they work for you. You can also join us on Discord. :)
I love this it makes my life easier a bit but i'm sure you heard this question a lot but what about version 1.4? is it near being finished or still need more time?
Probably a few months. But lots of new stuff. I hope I can release a first alpha soon (and things should be faster thereafter).
Thanks for this amazing tool! I've had a lot of fun learning the tool for the past couple of days and produced some awesome textures that I didn't expect could be made so fast!
One question: is there an easy way to select one of the shapes that we get from the Brick Fill output?
There's no node for this yet, but it could be created easily. Please don't hesitate to ask the question on Discord. ;)