I'm experiencing an issue with Material Maker. The program opens and runs fine, but as soon as I move any node, it crashes and closes instantly.
Previously, it worked without any problems, so I'm not sure what changed. I don't have a dedicated GPU, and I'm using the latest drivers available for my system. I've already tried reinstalling the software, but the issue persists.
Is there any known fix for this, or could it be related to a recent update?
As stated in all devlogs for 1.4a releases, those are alphas and meant for testing before 1.4 stable. Plus 1.4 is now based on Godot 4 / Vulkan which means you may have to stick to 1.3 on this machine.
I cannot repeat this problem, but if you could try to run Material Maker from a shell maybe is shows interesting messages before crashing. Please don't hesitate to contact me (here or on Discord) if you have more information.
To create a normal map from an image, connect an image node to the Normal Map node (then you may want to use a convert normal node to select directx or opengl format).
And yes you can generate a material using command line, but it would require a bit of scripting to actually batch normal maps creation.
I am trying to make the PBR maps from the image. Then is this a proper setup? How should I connect the nodes to get PBR maps? I can write the script for batch PBR map creation, but I need to get the set up in material maker done.
The node setup depends on the input image. The normal map node expects a height map as input. In your case inverting the image works because stone is higher and darker than lava. But say you have an image of a wall with white bricks and dark mortar, and this won't work.
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Hello,
I'm experiencing an issue with Material Maker. The program opens and runs fine, but as soon as I move any node, it crashes and closes instantly.
Previously, it worked without any problems, so I'm not sure what changed. I don't have a dedicated GPU, and I'm using the latest drivers available for my system. I've already tried reinstalling the software, but the issue persists.
Is there any known fix for this, or could it be related to a recent update?
Thank you for your help.
As stated in all devlogs for 1.4a releases, those are alphas and meant for testing before 1.4 stable. Plus 1.4 is now based on Godot 4 / Vulkan which means you may have to stick to 1.3 on this machine.
I cannot repeat this problem, but if you could try to run Material Maker from a shell maybe is shows interesting messages before crashing. Please don't hesitate to contact me (here or on Discord) if you have more information.
I tested it, but it still crashes regardless of the version I'm using.
hi, can you make normal maps with material maker from a base texture image? Also, can i batch create pbr maps using material maker?
To create a normal map from an image, connect an image node to the Normal Map node (then you may want to use a convert normal node to select directx or opengl format).
And yes you can generate a material using command line, but it would require a bit of scripting to actually batch normal maps creation.
I am trying to make the PBR maps from the image. Then is this a proper setup? How should I connect the nodes to get PBR maps? I can write the script for batch PBR map creation, but I need to get the set up in material maker done.
The node setup depends on the input image. The normal map node expects a height map as input. In your case inverting the image works because stone is higher and darker than lava. But say you have an image of a wall with white bricks and dark mortar, and this won't work.
Hi, I'm trying it and in the 1.4.3 version crash in the moment I try to connect the nodes in the moment I tried to use the output node :(
You probably want to use 1.3, 1.4 are alpha releases.
Oki, thank you :)