Adding new maps would (will) be a piece of cake. Thanks to Godot, I can add textures for Rim, Clearcoat, Anisotropy, Subsurface scattering, Transmission and Refraction.
But first, I have to understand what they are used for. :p
in Simple Terms, Subsurface Scattering Maps are Mapping of how color of an semi translucent material should change when light affects it. the most common example being human skin turning a pinkish color when light is shining. (ex.
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This is so cool!
Can it export to ktx by any chance, or just png?
Only png for now.
Can i suggest more map types to export, subsurface scattering maps, is a big one I don't see a lot of programs featuring it.
Adding new maps would (will) be a piece of cake. Thanks to Godot, I can add textures for Rim, Clearcoat, Anisotropy, Subsurface scattering, Transmission and Refraction.
But first, I have to understand what they are used for. :p
in Simple Terms, Subsurface Scattering Maps are Mapping of how color of an semi translucent material should change when light affects it. the most common example being human skin turning a pinkish color when light is shining. (ex.
That's an handy explanation there!
A very, very nice tool with nice examples to learn from, that gives you very nice textures in no time.
Just keep going that way, great tool !
Thanks for your feedback. Please don't hesitate to suggest new features, I don't have enough new stuff for a release right now. ;)
nice