Adding new maps would (will) be a piece of cake. Thanks to Godot, I can add textures for Rim, Clearcoat, Anisotropy, Subsurface scattering, Transmission and Refraction.
But first, I have to understand what they are used for. :p
in Simple Terms, Subsurface Scattering Maps are Mapping of how color of an semi translucent material should change when light affects it. the most common example being human skin turning a pinkish color when light is shining. (ex.
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Hi,
I got a bug (I think it is a bug) on export it hapens nothing.
When I click or press ctrl+e it hapens nothing. Do you have any idea?
I'm on a windows 10 Intel based CPU.
Thank you!
It exports directly where the file is saved! Thanks
This is so cool!
Can it export to ktx by any chance, or just png?
Only png for now.
Can i suggest more map types to export, subsurface scattering maps, is a big one I don't see a lot of programs featuring it.
Adding new maps would (will) be a piece of cake. Thanks to Godot, I can add textures for Rim, Clearcoat, Anisotropy, Subsurface scattering, Transmission and Refraction.
But first, I have to understand what they are used for. :p
in Simple Terms, Subsurface Scattering Maps are Mapping of how color of an semi translucent material should change when light affects it. the most common example being human skin turning a pinkish color when light is shining. (ex.
That's an handy explanation there!
A very, very nice tool with nice examples to learn from, that gives you very nice textures in no time.
Just keep going that way, great tool !
Thanks for your feedback. Please don't hesitate to suggest new features, I don't have enough new stuff for a release right now. ;)
nice