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(+3)

Sorry I couldn't donate right now, I'm currently unemployed. I really appreciate you!

second or third time i've donated. it's a really cool program.

https://ibb.co/3YYFWTQ9

Hi, the most recent version opens, then immediately crashes right after.
Is there any log files somewhere I could give to fix this?

(Windows 11, RTX3060Ti

No, there's no log file unfortunately.

Could you tell me when it crashes? Does it display anything before crashing?

i am new to Material Maker, i downloaded the 1.4b2, but i get a pink preview, the examples are working fine, but anything i do or any material i downloaded from the website, is not working, same pink preview, i searched the internet, but i didn't find any solution.

(+1)

If you're new to Material Maker, please use 1.3.
1.4 releases are beta and are not ready for production yet (this is mentioned at the top of the project description).
Your issue is weird, though, could you please tell me which OS and which GPU you are using? Thanks a lot in advance!
Oh, and please don't hesitate to join the Discord, we have an awesome community. ;)

thank you for your reply, i am using
Windows 11;
CPU : AMD 9 7900
GPU: NVIDIA RTX 3090

i will download 1.3 thank you so much

Hmm you should not have any problem with that hardware.
Please don't hesitate to contact me on Discord if you have time, so I can understand what happens.

can I import to libgdx?

(+1)

Material Maker generates mostly textures, so I guess this should not be a problem. If you want to export shaders for libgdx, you'll have to write a specific export target (but since MM generates GLSL, it should not be that difficult).

Thanks!  Cheers :)

(1 edit)

Howdy! Is there a way to set the preview to use point/nearest filtering? It would help a lot with previewing my materials the way they will look in-game!


edit: I am very confused, it seems like the "Static PBR Material Displacement" has linear filtering while "Static PBR Material" does not? I guess that works for me

Static PBR has nearest filtering for low resolution textures.

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