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hi quick question. what license is material maker using?

MIT

thanks

(1 edit)

It crashes instantly right after I open it, I heard it doesn't need vulcan graphics cards so it should be able to open with my graphics card.

It opens the loading screen but the program shows for 1 second then it closes

Vulkan is needed for 1.4, but not for 1.3.

windows 10, Material Maker 1.4, just drop me unexpected  error, when any action in programm

Can you please give more information (which CPU, GPU, are your drivers up to date?).

Sure. I have an Intel Core i5 and an NVIDIA 1650 Ti, with all video drivers up to date. The previous version of Material Maker worked correctly.

Hello,

just wanted to ask: if i have fbx (unity standard) or gltf objects I cannot import them into the tool, right?

Thank you!

(+1)

Gltf is supported, not fbx.

Are there any plans for fbx?

I think FBX is proprietary or something. I could be wrong though.

(+1)

Godot 4.3 onwards supports loading FBX files using the open source ufbx library. This functionality is also available in export templates; see Runtime file loading and saving in the documentation.

(+2)

FBX will be supported in 1.5.

Thank you very much

export for web from godot? (webgl2 /compatible and webgpu later)
to keep it small  https://godotengine.org/asset-library/asset/3862

(+1)

Material Maker relies on Compute Shaders for texture generation, so a web export is no more possible for 1.4.

When I open the app it opens for about 3 seconds and then it would close itself without any notification or anything or crash report

Also I tried running as administrator and no change

Can you give more info about the OS and GPU?

I cannot import this to Unity 6.2 with 1.3 .. the material is just pink. If I convert it to URP, it just gets white... I am new to Unity, not sure what is going on... I am assigning the textures manually but the result isn't like the one I created ..

(+1)

Maybe you want to try the latest 1.4 release candidate, Unity exports have been updated.

(1 edit)

Ok the import might work, however in 1.4rc5 the preview3D view is bugged only showing me an occasional flickering triangle of the material.. (Win 11, RX 6600 XT)

(2 edits) (+1)

This is a bug in AMD drivers which has been fixed in Adrenalin 25.9.2. Update your graphics drivers to the latest version.

If you still run into the issue, you could force Material Maker to run on Direct3D 12 using the --rendering-driver d3d12 command line argument, but this isn't guaranteed to work as I don't think Material Maker has been tested with it.

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(+1)

Soft always crashes immediately, after i drag any node (Windows 10, RTX 3050 Laptop)

(1 edit)

Which release of MM are you using? Can you please check that MM actually uses your Nvidia GPU and not the integrated one?

1.4 ver. And yep its use integrated card not Nvidia

How can i change that?

(1 edit)

Sorry, I don't know, it's laptop dependant.

(1 edit)

Ok, i download 1.3 and its work normal, without any issue

OK, so it's probably related to Vulkan support. Anyway, you definitely want MM to run on your nvidia GPU. Your laptop certainly has a utility for this.

(+11)

Sorry I couldn't donate right now, I'm currently unemployed. I really appreciate you!

(+3)

second or third time i've donated. it's a really cool program.

https://ibb.co/3YYFWTQ9

Hi, the most recent version opens, then immediately crashes right after.
Is there any log files somewhere I could give to fix this?

(Windows 11, RTX3060Ti

No, there's no log file unfortunately.

Could you tell me when it crashes? Does it display anything before crashing?

i am new to Material Maker, i downloaded the 1.4b2, but i get a pink preview, the examples are working fine, but anything i do or any material i downloaded from the website, is not working, same pink preview, i searched the internet, but i didn't find any solution.

(+1)

If you're new to Material Maker, please use 1.3.
1.4 releases are beta and are not ready for production yet (this is mentioned at the top of the project description).
Your issue is weird, though, could you please tell me which OS and which GPU you are using? Thanks a lot in advance!
Oh, and please don't hesitate to join the Discord, we have an awesome community. ;)

thank you for your reply, i am using
Windows 11;
CPU : AMD 9 7900
GPU: NVIDIA RTX 3090

i will download 1.3 thank you so much

Hmm you should not have any problem with that hardware.
Please don't hesitate to contact me on Discord if you have time, so I can understand what happens.

can I import to libgdx?

(+1)

Material Maker generates mostly textures, so I guess this should not be a problem. If you want to export shaders for libgdx, you'll have to write a specific export target (but since MM generates GLSL, it should not be that difficult).

Thanks!  Cheers :)

(1 edit)

Howdy! Is there a way to set the preview to use point/nearest filtering? It would help a lot with previewing my materials the way they will look in-game!


edit: I am very confused, it seems like the "Static PBR Material Displacement" has linear filtering while "Static PBR Material" does not? I guess that works for me

Static PBR has nearest filtering for low resolution textures.

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