Are your GPU drivers up to date? Would it be possible for you to run Material Maker from command line and show a screenshot of the messages? Thanks in advance!
Godot 4.3 onwards supports loading FBX files using the open source ufbx library. This functionality is also available in export templates; see Runtime file loading and saving in the documentation.
I cannot import this to Unity 6.2 with 1.3 .. the material is just pink. If I convert it to URP, it just gets white... I am new to Unity, not sure what is going on... I am assigning the textures manually but the result isn't like the one I created ..
Ok the import might work, however in 1.4rc5 the preview3D view is bugged only showing me an occasional flickering triangle of the material.. (Win 11, RX 6600 XT)
This is a bug in AMD drivers which has been fixed in Adrenalin 25.9.2. Update your graphics drivers to the latest version.
If you still run into the issue, you could force Material Maker to run on Direct3D 12 using the --rendering-driver d3d12 command line argument, but this isn't guaranteed to work as I don't think Material Maker has been tested with it.
OK, so it's probably related to Vulkan support. Anyway, you definitely want MM to run on your nvidia GPU. Your laptop certainly has a utility for this.
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Hi, the program just closes instantly
Hi! Could you please give more details (operating system, GPU, memory etc.)?
Please don't hesitate to contact me on Discord so I can investigate the issue.
Hello, RodZilla! Here's some things I have in my computer:
OS: Windows 11 pro
CPU: intel i5-6500
GPU: GTX 1060 6gb asus rog strix OC
RAM: 16 gb (8x2) ddr4, 3000mhz
SSD SATA, and some more HDD's
Are your GPU drivers up to date? Would it be possible for you to run Material Maker from command line and show a screenshot of the messages? Thanks in advance!
hi quick question. what license is material maker using?
MIT
thanks
It crashes instantly right after I open it, I heard it doesn't need vulcan graphics cards so it should be able to open with my graphics card.
It opens the loading screen but the program shows for 1 second then it closes
Vulkan is needed for 1.4, but not for 1.3.
windows 10, Material Maker 1.4, just drop me unexpected error, when any action in programm
Can you please give more information (which CPU, GPU, are your drivers up to date?).
Sure. I have an Intel Core i5 and an NVIDIA 1650 Ti, with all video drivers up to date. The previous version of Material Maker worked correctly.
Hello,
just wanted to ask: if i have fbx (unity standard) or gltf objects I cannot import them into the tool, right?
Thank you!
Gltf is supported, not fbx.
Are there any plans for fbx?
I think FBX is proprietary or something. I could be wrong though.
Godot 4.3 onwards supports loading FBX files using the open source ufbx library. This functionality is also available in export templates; see Runtime file loading and saving in the documentation.
FBX will be supported in 1.5.
Thank you very much
export for web from godot? (webgl2 /compatible and webgpu later)
to keep it small https://godotengine.org/asset-library/asset/3862
Material Maker relies on Compute Shaders for texture generation, so a web export is no more possible for 1.4.
When I open the app it opens for about 3 seconds and then it would close itself without any notification or anything or crash report
Also I tried running as administrator and no change
Can you give more info about the OS and GPU?
I cannot import this to Unity 6.2 with 1.3 .. the material is just pink. If I convert it to URP, it just gets white... I am new to Unity, not sure what is going on... I am assigning the textures manually but the result isn't like the one I created ..
Maybe you want to try the latest 1.4 release candidate, Unity exports have been updated.
Ok the import might work, however in 1.4rc5 the preview3D view is bugged only showing me an occasional flickering triangle of the material.. (Win 11, RX 6600 XT)
This is a bug in AMD drivers which has been fixed in Adrenalin 25.9.2. Update your graphics drivers to the latest version.
If you still run into the issue, you could force Material Maker to run on Direct3D 12 using the --rendering-driver d3d12 command line argument, but this isn't guaranteed to work as I don't think Material Maker has been tested with it.
Soft always crashes immediately, after i drag any node (Windows 10, RTX 3050 Laptop)
Which release of MM are you using? Can you please check that MM actually uses your Nvidia GPU and not the integrated one?
1.4 ver. And yep its use integrated card not Nvidia
How can i change that?
Sorry, I don't know, it's laptop dependant.
Ok, i download 1.3 and its work normal, without any issue
OK, so it's probably related to Vulkan support. Anyway, you definitely want MM to run on your nvidia GPU. Your laptop certainly has a utility for this.
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