I cannot import this to Unity 6.2 with 1.3 .. the material is just pink. If I convert it to URP, it just gets white... I am new to Unity, not sure what is going on... I am assigning the textures manually but the result isn't like the one I created ..
Ok the import might work, however in 1.4rc5 the preview3D view is bugged only showing me an occasional flickering triangle of the material.. (Win 11, RX 6600 XT)
OK, so it's probably related to Vulkan support. Anyway, you definitely want MM to run on your nvidia GPU. Your laptop certainly has a utility for this.
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export for web from godot? (webgl2 /compatible and webgpu later)
to keep it small https://godotengine.org/asset-library/asset/3862
Material Maker relies on Compute Shaders for texture generation, so a web export is no more possible for 1.4.
When I open the app it opens for about 3 seconds and then it would close itself without any notification or anything or crash report
Also I tried running as administrator and no change
Can you give more info about the OS and GPU?
I cannot import this to Unity 6.2 with 1.3 .. the material is just pink. If I convert it to URP, it just gets white... I am new to Unity, not sure what is going on... I am assigning the textures manually but the result isn't like the one I created ..
Maybe you want to try the latest 1.4 release candidate, Unity exports have been updated.
Ok the import might work, however in 1.4rc5 the preview3D view is bugged only showing me an occasional flickering triangle of the material.. (Win 11, RX 6600 XT)
Soft always crashes immediately, after i drag any node (Windows 10, RTX 3050 Laptop)
Which release of MM are you using? Can you please check that MM actually uses your Nvidia GPU and not the integrated one?
1.4 ver. And yep its use integrated card not Nvidia
How can i change that?
Sorry, I don't know, it's laptop dependant.
Ok, i download 1.3 and its work normal, without any issue
OK, so it's probably related to Vulkan support. Anyway, you definitely want MM to run on your nvidia GPU. Your laptop certainly has a utility for this.
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