Material Maker 1.4RC6
Material Maker » Devlog
Here is a new Release Candidate for Material Maker 1.4, with a bunch of fixes (mostly for non critical problems). Thanks a lot to williamchange who contributed quite a few of them.
As always, I would like to thank everyone who support this project here on itch.io or on Patreon, report or fix problems, or contribute awesome materials on the website.
The final release is really close now, and I must admit I'm twice as eager as you are to close this chapter of Material Maker's development. I have quite a few ideas for the future and cannot wait to start implementing them.
General
- Updated X icon, added Bluesky and Mastodon in About dialog
- Updated contributors and patreons lists in About dialog
Nodes
- Added support for #count in variadic nodes
Bug Fixes
- Fixed recents not updating when loading from menu (contributed by williamchange)
- Fixed ExportMenu not shown on custom model drop (contributed by williamchange)
- Fixed redundant extension when exporting mesh map (contributed by williamchange)
- Fixed incorrect render index in counter (contributed by williamchange)
- Fixed reroute showing previous linked node on undo (contributed by williamchange)
- Fixed tooltip shown when mouse is away from slot (contributed by williamchange)
- Fixed reroute rect by hiding titlebar_hbox label (contributed by williamchange)
- Fixed hierarchy tree if MM started without panel (contributed by williamchange)
- Fixed $idx not working in export (contributed by williamchange)
- Fixed undo/redo for remote/ios nodes (contributed by williamchange)
- Fixed theme icon loading in editor (contributed by williamchange)
- Fixed 3D preview for dynamic materials
- Fixed shader generation in Debug node for texture uniforms
Files
material_maker_1_4rc6_windows.zip 88 MB
2 days ago
material_maker_1_4rc6.dmg 107 MB
2 days ago
material_maker_1_4rc6_linux.tar.gz 83 MB
2 days ago
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Material Maker
Procedural textures authoring tool
Status | In development |
Category | Tool |
Author | RodZilla |
Tags | designer, godot-engine, material, pbr, Procedural Generation, substance, Textures |
Languages | English |
More posts
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