Material Maker 0.3
Material Maker » Devlog
Just uploaded Material Maker 0.3.
Please don't hesitate to test it and send feedback (bug reports, ideas for next release, or nice textures you created with this software).
Here's what changed since 0.2:
- Added a small user manual
- Added the following nodes:
- Combine: combines 3 greyscale inputs into a color output
- Decompose: decomposes a color input into 3 greyscale outputs
- Emboss: generate a lighting effect from an input image (light direction can be configured)
- Export: defines a custom output image file when exporting
- Noise: just random black and white pixels
- Added new patterns to the Bricks node
- Rewrote the Blur node: now can be applied horizontally, vertically or both
- Updated the Transform node so its transform can be affected per pixel with greyscale inputs (one per transform parameter)
- Added cut/copy/paste operations
- Added "C" shortcut to center the view
- Library items can now be groups of interconnected nodes
Edit: Uploaded a new release that mitigates an annoying problem where the mouse cursor is captured during a drag'n'drop operation.
Files
material_maker_0.3p1_windows.zip 22 MB
Aug 25, 2018
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Material Maker
Procedural textures authoring tool
Status | In development |
Category | Tool |
Author | RodZilla |
Tags | designer, godot-engine, material, pbr, Procedural Generation, substance, Textures |
Languages | English |
More posts
- A first alpha for 1.41 day ago
- On the road to 1.4Dec 07, 2023
- Material Maker 1.3Apr 24, 2023
- Material Maker 1.2p1Feb 27, 2023
- Material Maker 1.2Jan 22, 2023
- Material Maker 1.1Oct 25, 2022
- The calm after the stormSep 11, 2022
- Material Maker 1.0Jul 22, 2022
- Material Maker 0.99Apr 10, 2022
- 2022, funding, macOS port and random rantsFeb 03, 2022
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